Design of didactic contents

Creative educational resources for environmental and sustainability education

From our experience in the development of school environmental education programs in different autonomous communities, we have learned that the design of didactic contents and the application of new models of emerging pedagogy can facilitate the development of such programs and motivate the participation of the educational community in projects towards sustainability. Reaching quality in education is one of our objectives. We are committed to game-based learning (ABJ), gamification in the classroom, active learning experiences and the use of multimedia tools.

How can we help you?

Some of our services are:

  • Activity booklets for both teachers and students
  • Field notebooks
  • stories with an environmental theme
  • Gamification and game design
  • Simulations
  • Escape Rooms

Why choose TAXUS for educational content?

        • Creativity and experience in school environmental education.
        • Adaptation to curricular levels and pedagogical objectives.
        • Use of active methodologies: Game-Based Learning (GBL), gamification, narrative, escape.
        • In-house production of graphic and multimedia materials.
        • Value, action and sustainability oriented resources.
Scroll to Top